The developers mentioned that changing the FOV would in fact change cut scenes, if we take the developers word to heart then there might be no way to change the FOV without altering the "look" of the game itself.
How To Change Fov In Metro 2033
This is a config editor for the original Steam version of Metro 2033 (not Redux). It allows you to edit most game settings as well as some hidden settings (such as FOV, cheats or windowed mode) without running the game.
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Metro Exodus players may be upset at the fact that there is no manual slider to change the field of view (FOV) for the game, leaving them to have an uncomfortable experience in some cases. But, as has been historically been the case, players have located the data file for editing various settings. We have the instructions for editing your configuration file shown below, but you should back it up before editing in case something goes wrong.
I never understood what the deal with terrible default FOVs is either, anything lower than 90 feels like looking through a telescope to me and a few games need even more to feel correct. The worst I found recently was Metro 2033 which has a standard FOV of about 72 (?!) and the only way to change it is to go into configs then make the file read-only because the game immediately tries to reset it. Sometimes I think that the people who develop fps games don't actually play fps games. It might be a performance thing, particularly for consoles, an art direction decision ("cinematic"?) or just a convention where every dev just copied each other's default settings so it ended up settling arbitrarily around the same values.
I can't play the Build games with an FOV of 90 at all myself, but this doesn't bother me much in other titles, especially since I can just change it - it tends to be fine usually, however. Pretty sure D2016 has a setting down in the options, somewhere.
The FOV itself never changes, you just get to see more of the map on the sides of the screen, like in Build and Doom, but the FOV itself remains the same. A FOV of 90 won't suddenly turn into a FOV of 106 unless you mess with it. And in many cases, without adjustments on a widescreen monitor, things may get drawn closer to the screen instead of farther.
GoldSrc was particularly annoying here, especially since things and the weapons get drawn closer to the screen on widescreen, having to change default_fov manually to 106 or 105 to avoid nausea, from 90.
I believe it depends on the different games/engines. In case of UE1 (and perhaps in Goldsrc I am assuming from your comment), when the resolution is changed from 4:3 to 16:9, instead of horizontal view increasing, the vertical view is decreased. In those games, horizontal FOV remains at 90 degree even at 16:9
However, in case of games that have widescreen adjustments (or patches that add widescreen as in the case of Dash Faction for Red Faction), the hrizontal view is increased with no change to vertical view when resolution is changed from 4:3 to 16:9. In such case, FOV 90 with 16:9 resolution gives roughly an FOV 106.26 equivalent horizontal view if playing at 4:3.
You might add Metro 2033 Redux which is essentially using the same engine as Metro Last Light (Redux) and therefore using the same configuration structure. The FOV description is also slightly outdated because for all I know there is no more "advanced mode" and the FOV calculator is falsely set to Horizontal Degrees by default (which is Vertical Degrees in this case as you already mentioned in the description) 2ff7e9595c
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